Forgotten Epic: To Epic and Beyond!

Chapter Three: Goro Goro Island - Session 23 - Land, the time forgot part 1 of 6

We met last Saturday in the same group and picked up adventure, where it was left on last session. Unfortunately I was forced to cut game short, due to unexpected problems. It turned out that nothing serious damage were done but we had to finish early. I'd like to thank all my true friends for their support. God bless you all.

 

Heroes returned to "Sky Mill" and found ship surrounded with floating lilies. Lights shone upon them and small tribals were cahnting all around ship-island. Ren descended down engulfed with illumination (thanks to ring of featherfalling Light and predistigation spells). With help of Connal's "Tongues" spell he addressed tribesmen. All warriors fall upon knees and only shaman dared to speak. Roots and branches of ship-island transported him on deck, where he told his tale. He lead warriors of his nation, guided by the prophecy telling of flying island, which masters will save their city. A shadow of war befall upon their city and they were humbly asking for help. Heroes responded the will gladly help them but first have some urgent matters to finish.

 

Next day Ren and Connal talked with priest of Mystra and made a plan for creating micro climate, which would allow plants on ship survive in more harsh environment. Than they placed Carlin in safe place, prepared plans for placing iryllium inside ship and set off.

 

First day party crossed savannah. Tribesmen, who turned out to be halflings (rotting corpse one of them was found in the jungle) entered a dream-like state and ran as one pack with raft flying above them. Second day Connal used raft to transport them above forest, forbidden city and down the waterfall. Another day have passed and PC entered a ring of fields that encompassed city. Guarded by wall of thorns, it was composed of clay huts build around smaller circle of hedges. Inside it a tower of milky-white stone rose and palace of queen was built.

 

Heroes were led directly to queen chambers, where they were left only in company of slim, slender guards. soon the found themselves in throne room, where in common tongue greeted them pale, charming elf maid. She was very interested in their endeavours and adventures, as well as in state of world. She introduced herself as Nyan. She revealed that she was living and ruling city as queen for two generations now and she adopted island as her shelter before harsh and oppressive world. When asked what kind of oppression she escaped and how it is possible she is living so long, she revealed long vampire fangs. She confessed her former friends tried to kill her, despite she never took life of sentient being. Thanks to power of moonstone, beside which was situated her palace, she was free from hunger of blood.

 

but there was a problem, she could not solve aloone. In mountains nearby a horde of <font style=”font-style: italic”>mabu</font> or gnolls, gathered and was marching to raze city. She knew one particularly powerful gnoll was leading army, probably pushed forward by Gammog, a demon, hiding in mountains.

 

Heroes, as one could expected, boldly stated, the will help defending city. Connal, Xandos and Kyril overseen preparations for defence, while Ren and Jarod scouted ahead, learning that army of gnolls is much closer than everyone thought. A day of travel on foot they spotted three organised columns, marching as an army and sending pathfinders. They quickly returned to the city and began making plans how to stop, disorganise army or eliminate its leader.

 

<font style=”font-style: italic”>Behind the Courtain</font>

I was forced to finish session earlier than I expected but we will meet on Friday and finish session.

I created a common on-line calendar to help organise sessions.

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Paladyn

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