Forgotten Epic: To Epic and Beyond!

Chapter Three: Goro Goro Island - Session 20 - Slithering Shadow part 1 of 2

Session began with two paths story. Carlin tried to communicate with servant but when he saw wizard casting spell, he went mad and attacked him mercilessly. In the end Carlin was able to defeat him, smashing his skull to pieces. In the same time rest of heroes dreamt of King of Kings, entering the city. They awoke soon, only to find blooded Carlin, standing over dead body.


Heroes decided to take sleeping woman with them Just as the left tower the heard voice from the bushes, which called them in common tongue. It turned out voice belonged to young girl, who introduced herself as Avelon of Waukeen. She advised to leave sleeping woman, explaining awakening dreamers can be dangerous and lead party to her hideout. Avelon told PC's of nature of Anuirg and floating island. Inhabitants were once great alchemists, who invented "metal lighter than air", called iryllium. The also bred a dream lotus, flower able to create potent drug, which created dreams so powerful, that able to create reality from dream. Slowly the degenerated into race of narcotic addicts, a pale shadow of former glory. But in the las act of will to recreate former might, the summoned Maggog, demonic entity, the were hoping will lead them to conquest and awakens them from addictive slumber. Their plan failed and fiend were imprisoned by the rebellious three who defeated demon deep under the city. Maggog dwelled there for centuries, able to slip out of cell and feast upon sleeping inhabitants of the city. To open door leading to his chamber, one need three part key. First piece was stolen from tomb by Avelon, second one ws in Astrologist Laboratory and third in Embalmer's Tomb.

As for Avelon, she didn't know how she got to island. One Evening she was camping with friends on Sword Coast, next morning she awakened alone in city. She was certain no more than few months have passed, but in reality it was twenty years that went by. She was even unaware of disappearance and return of Waukeen.


Heroes decided to go to Observatory first. The climbed impossible high tower and on top of it found chamber of star-gazer.. He was creature neither living, nor dead, certainly not a typical undead, but one thrust of magical spear was enough to end his life. PC's searched his laboratory but found nothing. Connal looked through telescope but saw only burning, black star. When he turned to his friends, the saw he aged for about hundred years. Only after very close search, PC's found second part of key.

Heroes gathered their strength and descended into necropolis to seek Embalmer's Tomb. When the entered it, the were greeted but strike of lightning. It took one more for them realize, they are under attack. A fierce and bitter fight erupted full of darkness, erupting spells and bloody clashes but in the end the defeated guardian Naga. There heroes obtained third part of key, some treasures and Carlin discovered that Avelon was under powerful, necromantic curse, even he was unable to dispell.


<font style=”font-style: italic”>Behind the Curtain</font>

I prepared Naga and carefully planed it tactics. It turned out buffed monster lives up to it's Challange Rating.

Chapter Three: Goro Goro Island - Session 19 - Heart of Jungle part 1 of 1

Session was held once again at my home, on July, 25th and honestly saying I was very disappointed with play. It was not only mine feeling but I hope next time will be better.


After fight with grey apes, heroes retreated to abandoned temple, where Carlin cast a protection spell and miraculously healed Connal. In the meantime Ren spied the area and saw apes collecting their fallen comrades and taking them far away. Night was quite peaceful, despite drums beating from the jungle and fires lighting top of pyramid.


Next morning Connal healed himself and rest of party and climbed up air to take a look at their positions. He learned that community of grey apes was living upon pyramid and in it's surrounding, a city was not far away, but it was protected by anti-magic field. It was obvious that something strange happened to dimensions and distances.


Heroes moved on, taking some stops to watch strange tablet with draconic, magical writing. Upon climbing on earthy wall, the moved along the wide stream. Suddenly the were attacked by an invisible creature. It was fierce fight and Xandos was swallowed whole, only to be saved upon threshold of death When the creature was slain, it became obvious it was an river dragon, a terrifying creature of jungle's wilds.


Last, party arrived to the city, one more time experiencing magical anomalies and distortion with dimensions. When they climbed walls it became obvious that no streets were visible below, as rooftops, spires, bushes formed almost impenetrable surface. After search heroes descended down via tower. One of the first thing they saw, it was clear that there were no doors. Travelling through streets that were looking more like corridors than roads, the saw strange shimmering light-stones. Waht moe curious city was almost completely lifeless, yet there were feast prepared, no sign of mould upon green stones, nothing of death.


Heroes made a camp on small square and slept whole night peacefully. Next day the moved on, ate light breakfast and finally arrived at building looking like some library. The found some non-magical scrolls and on the top-most floor the entered to bedroom, decorated with silks, porcelain and black flowers. On bed lied a beautiful red-haired woman. Her skin was looking like porcelain and she was in death-like state of deep slumber. The were to leave room, when everybody except Carlin fell on floor.


Carlin jumped out of room and tried to fetch his comrades with help of his mage hand, when he saw a man on stairs, behind his back. In the meantime rest of heroes experienced strange dreams of time when a city was full of bright light, people were pursuing their interest and something big was about to happen.


<font style=”font-style: italic”>Behind the Courtain</font>

Carlin reached 7th level of experience.

City heroes entered is based on Xuhotl, form Conan d20.

Chapter Three: Goro Goro Island - Session 18 - Somewhere in the Jungle part 1 of 1

Session was held on July, 4th in my place. It was a nice meeting but I was made sure about two things: table is necessary to create mood and atmosphere. Sitting around one, players are less distracted and concentrate on game. Second thing: abundance of books is wrong, as players flip through them, instead of playing.


Party made a camp between two walls: of jungle and rock cliff. Carlin cast a spell that should create a sphere of protection, but instead of it he created nice village cottage, who was perfect accommodation for heroes. He learned that it was his modification of spell, much to his surprise. Next morning PC's set of to city but their way was blocked by thick wall of trees. They were scarred and hostile to Ren, who in their eyes was an abomination. Forcing their way, through bush heroes pressed on. At first the found carcass, covered with glossy, fat and black flies, which attacked Xandos. It turned out that body was belonging to a human child, who was eaten alive, it's bones broken and drained of marrow. Next Xandos, who was checking their bearing, was attacked by poisonous snake. Fortunately, with Moradin's favour, he was saved from poison. While the marched onward, their bad luck was on, as suddenly from the trees large rock flew, hitting Connal and almost crushing his bones.


Next day party stumbled upon a mysterious circle of trees standing upon marshy shallow. In the middle of it the saw primitive, ruined building inside which some magic was detectable. All except Ren descended there and began searching. In the meantime Ren learned, that trees are treants who were ordered to kill any living creature which tries came out. He informed his friends and they began frantically thinking, how to avoid war with tree-guardians. Ren tried convince them to let their friends go, but treants were under orders from ever-present, ever-living queen of forest. He was not to met or speak to her, also. Next day Connal invoked a spell of walking through winds and skies and transported friends out of dangerous, salt area.


After deliberating, how to speed up their journey, party moved on and soon came upon overgrown remains of abandoned city. The moment they entered city, they were attacked by grey apes, who fought with rage. Due bad tactics and wizard's overconfidence Connal was struck down and barely saved. Apes were defeated and we ended session.

<font style=”font-style: italic”>
Behind the Curtain</font>

Connal reached 8th level of experienc.

I made some mistakes during gre apes mistake. My bad.

Table is very necessary, as it mobilizes players and focuses their attention.

Chapter Three: Goro Goro Island - Session 17 - The Trees part 1 of 1

Last session was held on June, 21st and all players were present.


First morning in new place full of surprises. Kyril disappeared and was nowhere to be found. His spellbook was left in room he shared with Carlin, so it was obvious he did not ran away. Connal invoked Moradin's favour and walked air only to spot some tracks and village in distance, hidden under roofs of canopy. In he meantime Ren awoke to find himself transmuted into half treant, half-human hybrid. Connal helped Xandos get past crocodiles, Ren got to shore on his own and whole party moved on, to find out, what has happened with mercenary wizard. Road through savannah was difficult and tiring, some of the heroes soon find grass was sharp and wounded them painfully. When they finally reached the clearing and slope leading down to semi swamp, party was attacked by lizardmen, who laid in ambush. Quickly became obvious the were no match for savages, who retreated to village. Fierce fight erupted, lizardmen were asking for no pardon, heroes gave them none. With Xandos slashing, hacking and killing enemies by dozens, Carlins blasting spells, Connal aiding his companions and Ren steadily pressing onward, whole village was flattened, destroyed and all it's inhabitants slain. Kyril was found in large hut, belonging to village chief and rescued.


Party returned to "Sky Mill" (as they baptised ship), which looked more like tropical island, than boat and made plans. Next day heroes moved to city on horizon but before they learned that directions moved. Learning from lessons of previous day, they moved through savannah and made camp under shield of huge baobab tree. There an strange sickness fell upon them, clearly coming from water. Three days have passed and with help of Connal's spells they were cured. In the meantime Ren made a contact with tree and animated it. Heroes found shelter upon branches and moved on, animating one more baobab by the way. After two days of slow trek during which they witnessed wild live on savannah, party and it's strange mounts arrived upon edge of high cliff. Below the saw a city resting upon a rise, forest circling it from all sides and river cutting through the jungle. Ren led back his new friends and party deliberated how to descend. Carlin, Connal and Xandos opted for jumping down and relying on "Feather Fall" spell, Ren was for slow climbing down, a s well as Kyril. Party split on tow parts, which luckily arrived down without sustaining damages. Thus, staying on edge of the forest, session came to an end.


<font style=”font-style: italic”>Behind the Curtain</font>

Ren has reached 7th character level, davancing in Sorcerer Class.

Ren's transformation was an idea born from his statement, he has no character sheet. Not wanting to guess his stats, I completely replaced them treant's.

Rules for water use, dehydration, diseases, sharp grass on savannah and influence of metal armour were taken from from <font style=”font-weight: bold”>Nyambe: African Adventures</font> and <font style=”font-weight: bold”>Dark Sun </font>settings.

Chapter Two: The North - Session - 16 - Odds and Ends part 1 of 1

This session was promising but proved to be opposite. Despite his statements Adrian was absent (third game in a row), I was disappointed and angry, because my prepared adventure was based on his character. We had difficulties with starting sessions, talking, watching game trailers etc., but finally managed to roll on.


After party returned to Kuldahar, they found Ren still absent. Heroes decided it is time to sum up previous encounters and tie loose ends. First of all they ensured that Kuldahar and local hamlets were safe. then they returned to case of scroll. Patrick revealed that it was written with inhuman mind and hand, pointing to an abomination or aberration source. Moreover some part of it, previously unseen, was written with human hand, and radiated potent magic, despite being created without necessary components and ingredients. Writing style and patter suggested, than it was Carlin's making. After a little struggle, heroes learned how to destroy scroll: it has tu be burned and drowned in pure elements. Connal quickly reasoned, that the have necessary means right under the Kuldahar. With Arianhot permission and help of little pixie hero (to destroy scroll a members of older races were needed) the descended down and burned scroll in flames of Plane of fire and drowned remains in Plane of Water.


Next PC's set out to discover schemes behind "great nordmen's sacrifice". The decided to start the ship's engines and fly to elves' dwellings. Carlin and Kyril studied the manual with Connal's help, and after two weeks were ready to fly. Heroes said last goodbyes to Patrick, Astrid and Olaf, gave them their share of money and prepared ship to journey. Last, the located and moved Ren, who was still in trance. It was strange thing, as he became a living forest, which quickly entangled a ship, making it a true hanging garden.


And one day a ship ascended and flew into skies. Soon Carlin became quite proficient helmsman and the were quickly and safely travelling along mountains. Monotony of journey was broken one day, as ship sailed higher and higher, pierced clouds and soon came to a mysterious, flying island. Despite PC's fears, ship landed on waters of great lake, which shores were lined with crocodiles. In the distance heroes spotted savannah, giant trees and gliding, jewelled roofs of city of unknown origin.


<font style=”font-style: italic”>Behind the Curtain</font>

Carlin reached 6th level of experience.


It was quite surprising session for me due to Adrian's absence. Next adventure was based around his experiences and personal quests. Also, I was surprised wit way, heroes dealt with vile scroll, I presumed two more adventures in North, possibly leading to classic "Against the Giants". When I started campaign, I said to myself not to force players and let them go, adjusting to their decisions. It was so in case of leaving Kuldahar.

Chapter Two: The North - Session 15 - The Floodland part 1 of 1

Session was held on May 16th, with Teretnz, Jarecki and SÅ‚awek present.


Early morning, after prayers and spell-lectures but before breakfast, party was attacked by four angered Water Mephits. Fight was short and relatively one sided, as heroes survived breath weapon attacks and gained quick advantage. Gathering their belongings, they prepared to further travel. Connal invoked Moradin's power and ran through air, scouting nearest area. It turned out that Mephits concentrated their efforts on bringing down the tower. With nearest villages secure, PC decided to investigate case. Connal transported friend outside the water-storm and talked with still working Earth Mephit. He said that his cousins were angry, because of treasures he and his kind accumulated due to agreement with wizard. Heroes decided to travel to stream's source and check, if something could be done with angered Water Mephits.


Travel was very calm and uneventful, if not two days delay due to bad navigation. The further upward heroes went, the most bizarre were rock formations. River's bed was almost as chocked by stones, earth and rocks. At the end of the journey heroes discovered an entrance to underground cave. Connal's experience told them, it was much more wide and deep, but with time it was "overgrown" with rock. With Carlin's spells they discovered rocks were magical. Connal descended and at the bottom of cave found strange water pool, boiling and storming, almost blocked by stones. As heroes suspected, it was gate to Elemental Plane of Water. When Connal returned, heroes agreed that Water Mephits were angered by increased influence of their Earth cousins and something has to be done to restore balance.


Two days later party returned to now abandoned tower and struck pact with Earth Mephits. They were to create underground tunnel, freeing accumulated water from magical source and for that, the could return to their home Plane. That night new waterfall erupted, later called by locals Wonderock Waterfall. Heroes called it Connal's Eruption.


Restoring balance and securing fate of many nearby villages, heroes went to hunt some orcs. After two days trip through very ancient wood, the came upon a trail of that foul creatures. Soon, the approached their camp and discovered orcs sleeping around fire, two tents nearby and almost fully excavated skeleton of giant. Heroes chose option of surprise attack and Carlin cast fireball at orcs, annihilating them in fiery blast. Remaining sentry tried to flee but was struck by Xandos' arrow. In the meantime from one of tents three figures emerged. Carlin webbed them but one of humans whistled and from second tent a troll charged. Another fireball erupted, this time concentrated on heroes and Carlin answered with second on of his, slaying two of the webbed opponents. Troll was tough opponent but was felled by Xandos and Connal and remaining wizard immediately surrendered. He confessed that he was hired by Zhentarims to assist archaeological expedition, whose goal was to excavate crowns of giant King Grumble's lieutenants. The belonged to different giant's breeds and wore Crown of commands allowing them rule their own kin. Kyril Stormwater, it was wizard's name, offered year of his faithful service in exchange for sparing life. Xandos accepted his offer and after seizing treasures, party travelled back to Kuldahar.

Chapter Two: The North - Session 14 - Down with the River part 1 of 1

Last session was held on Friday, May 1st. We decided to play on free holiday, due to personal plans and it war first session Adrian was absent.


Heroes returned to the frozen temple of Ilmater to find, ice was cracking and pools of water stained the floor. They went down to well and quickly found it was filled with cold water as well. Xandos took deep breath and dived only to find something strange: he emerged from water in cave full of fluorescent fungi. He returned to rest of party and made report. Heroes suspected it was uppermost level of Underdark and decided not to explore cave. Instead they returned to druid's burial groove to explore three portals. Key to opening gates was small "T" puzzles which the had to lay in right pattern. Task was challenging but in about half hour they mastered puzzles and opened one portal after another. Behind the first door the found small rock floating in the air in little but hardy crystal of ice. After short troubles, blessing weapons Connal destroyed it, smashing it to pieces. Next door lead to very hot and tight cave, which was plagued by the same crystal. Third one was passageway to underwater realm which was toughest challenge for heroes. with a little help of divine spells, Xandos was able to dive in to deep and destroy last of crystals and break the spell of ice witch.


After completing this task, heroes were approached by village leaders, who asked them to check, what is going on with mage living nearby in an old tower. He was said to be an working wizard of high skill, who was helping with wood transport. Heroes set off next day and travelled through mountains, gradually descending into great valley. At the end of fourth day of journey (they get lost once) the found themselves in small, but thick and pleasant woods.


Soon heroes came upon an abandoned loggers camp. Equipment was scattered and it was looking, as if workers ran away in hurry. Suspicious and expecting troubles, heroes pressed on only to meet an earth mephit, transporting logs down the waterfall. The learned from creature, that it was servant of wizard, who lived in tower. Soon after party found it and signs of battle. It was clear that wizard and lumberjacks was slain by orc marauders, who raided and pillaged camp and later returned in to mountain highs. Poking around, Xandos came upon water mephits, hostile and wary, who predicted that humans soon will drown. Heroes decided to spend night in tower. The moved rest of food to the upper levels and made temporary camp there. With good perspective on mountains, waterfall and lowland below, the felt secure, but this night a flood came, besieging them in tower.


<font style=”font-style: italic”>Behind the Curtain</font>

Connal reached 7th level.

Chapter Two: The North - Session 13 - Trapped Under Ice part 1 of 1

To my surprise, all players were present and whole party participated in game. There were some off-topic talks but they were few and have not interrupted play. Adventure was quite good mixture of role-playing, combat and thinking.


When heroes descendent from tree, they were met by young man. He greeted them with visible joy and enthusiasm. Soon, villagers began to gather, shouting, laughing and hugging PC's like they manage to do some great deed. Connal tried to calm down people, but he failed and only arrival of dark haired, slim and tall woman let them speak. she invited heroes to her house, announcing, that this evening will be a celebration held at "Evening Shade Inn".


After brief introduction they began to share informations. She introduced herself as Arian Hoth, a druid and keeper of Old Oak, who was provider and shelter for whole community. As it turned out, villagers were sure, that party travelled through Kuldahar Pass. Much to her dismay, PC's told, the travelled here via magical portal. What was much worrying, the learned that all passes were cut by snow, so they were prisoned in Kuldahar. Arian proposed them logging and heroes chosen old odd ship, looming over village. Astrid and Patrick settled in an abandoned house and decide, they would stay in Kuldahar to raise their child.


Next to days passed quickly with heroes finding their way around the village, the met also with Orrick the Grey (strange coincidence in names, isn't it?) who was deeply fascinated in meeting Carlin, whom he paid respect for intrigue and fight against dreaded monk Saravinola in Messemprar. Heroes repaired an old ship, found some old captain's manuals concerning sailing upon the skies. Patrick finally began studying scroll taken from Monastery of Healing dove and Ren asked for help with his fey nature and consulted with Arian. During that time, heroes were approached by one of twin priests of Ilmater and asked for assistance. Heroes agreed and were led to temple. It was obvious, that something strange and evil happened here. Whole inside were covered with ice that not melt, despite fires magical and normal alike, that were burning. Priests said that source of this emanation were in cellars beneath temple.


Heroes descended there and found a small dungeon. In one of rooms they were attacked by pack of wild yetis and found holes in the floor. Through them they saw a sleeping white dragon. Taken by fear and suspicions, heroes retreated and consulted with priests and druidess. she said that caves beneath Kuldahar were an old place of worship and burial grounds of druids. Suspecting foul play and illusion, party descended and found that in fact, there were no dragon there. In wall of cavern there were a portal, leading to druid's final place. Crossing it, the arrived at forest made of bas-relief trees and stones. Under some of them sat druids turned to stone. This room was also covered with ice. Not before long, party was attacked by pack of abominable snow-men, fortunately weak and not fully turned to monsters and controlling the priestess of Auril. Fight that erupted was tough, bloody and harsh, but heroes finally defeated monsters and left the cave.


<font style=”font-style: italic”>Behind the Curtain</font>

Carlin the Grey reached 5-th level.

Chapter Two: The North - Session 12 - Run to the forest part 1 of 1

Last session was held on March 28th. Surprisingly, all players were present and they kept out of unnecessary off-topics. Moreover, players surprised me more than once, so game was a challenge to me. We began with little storytelling, to inform Terentz, what has happened during his long absence and began playing.


Night was harsh for PC's. Even taking under consideration that the were in alien place, far off home, attacked by mysterious creature and barely escaped poisonous green mist, the had slept bad. There was some strange, quiet, yet evil and sinister feeling in the air. Clearly ruins of the old and burned village had bad influence on their dreams and mood. In the morning, heroes observed pillars of smoke rising in to the air.


While Carlin was studying his spellbook and Connal praying to Moradin, Xandos prepared breakfast and Ren decided to scout ahead. After half hour of running, he arrived at top of the cliff, hanging over a fiord. Below he saw a drakkar in the middle of bay. Deeper inside fiord there was a village, apparently raided and burned by the ship's crew. What was most interesting, it was that pirates herded people in corral. Ren headed back and with rest of the group returned to scouting position. After short discussion and options consideration (which included taking the drakkar, burning it or night assault on village), party shifted it's position to path, leading down to the village. After some period of time, something strange happened.


A ball of fire exploded and to people ran up the cliff. Soon a band of Nordmen began chasing them. Heroes moved to the edge of it and Ren ran downside to cover running couple. After short missile fight, which saw Xandos in action, young men and pregnant woman was rescued. Connal invoked Moradin's favour and softened earth in to stream of mud.


Whole company began to running. In the meantime it turned out that young man is Patrick and girl is his new wife. Soon, upon entering open space, party was attacked by Nordmen hunting party. Vicious and fierce fight erupted but in the end hunters were killed. Apparently Odin's favour was not with his priest.


Of the pursuers, only one Nordman was alive. He was given a choice and opted for going with party. His name was Erik and said that his people were gathering sacrifices for gods. They were waging a war against elves in the south. After long walk heroes arrived at forest, where they made a camp. There they tried, if young one was true to his words and it turned out that he was. In the morning party began searching a Storm Oak and it was found near crystal lake.


Before anybody could react, a beautiful woman appeared, certainly nymph. At first she was reluctant to help, but Ren caught her attention. Speaking in sylvan tongue she asked him why he is travelling alongside mere humans and why is he surrendering his fey nature. She said, she would grant him and his companions not one but two gates if only he promises to free his wilder side of spirit. Ren took some time to consideration and finally agreed. Their pact was sealed with the kiss.


Next, the nymph said there are two portals: one in lake one and tree. She does not knew, where they lead. Party agreed to enter the one in tree and soon found themselves in place of green light, birdsongs, full of leaves and branches. Ren scouted ahead and met some wild and fey creatures. whole party descended slowly and finally found themselves in the village lying in the shadow of gigantic tree.

Chapter Two: The North - Session 11 - Long way home part 1 of 1

Last session was held on March 14th. As almost usual Terentz was absent, due to social obligations. We met at Jarecki's place and talked for a while, than turned attention to game. Unfortunately there was way too much off-topic jokes but I'm getting use to it. I plan to arrange next session at Adrians's flat, where we would sit around the table and check if it improves session's quality and reduces blather.


PC's helped to put out the flames and Connal treated villager's wounds. In the meantime one of fishermen found dragon boat's head that was radiating with red light. Magical research turned out that spirits of fallen Nordmen returned inside it and awaited to be burried. PC's took it and set pout to cove, where Patrick's wife disappeared. By the way they dig shallow grave, blessed it to Kelemvor's favour and hid there dragon's head. Next day PC's decided to explore the cave while their guide was ordered to stay back and wait. After short climbing, they found an entrance to the cave. It was narrow and short but soon the came upon junction. One way led downstairs, other one up. Heroes choose way up and entered an chamber. There they found lamp and blankets, certainly it was place for women's rituals. What interesting, search with help of <font style=”font-style: italic”>detect magic</font> spell turned out that on the wall was a magical ribbon, inscribed with runes of magic. They resembled marking's on Oak's Shaft blade, so Ren stuck it. Something strange happened, as Ren suddenly found himself on the other side of the wall. He could not be heard and wasn't able to hear comrades and, moreover, he could not go back. Carlin quickly placed his wizard's mark on the wall and along with Connal and Xandos they together crossed the portal.


Heroes found themselves in a dark cave. After short discussion, the chose to explore the area. Cave had no junctions, so the quickly found way out. The higher the went, the colder it became. After climbing to opening chamber heroes saw high mountains, deep valleys and woods of nordic trees. After short discussion the descended back to one more try to find way back to Averwest. Unfortunately they were not able to do so. In the meantime, a terrible blizzard came, cutting all the way out. Biggest problem was bitter cold but with help of magic and ordinary stones the were able to keep it out. Ren's sharp ear digged out grunts and roars from cave up. He quickly sneaked there and saw three yeti's, sheltering before storm. Unfortunately the sniffed him and descended after his trail and fight erupted. It was short and brutal but in the aftermath PC's had three big furs to protect from cold.


Next day PC's emerged from cave and quickly checked surroundings. the leardned that no village or town was visible and the were transported to the northern side of World's Spine Mouintains. After long climbing down, they moved through the land of ancient forests, thousand streams and lakes. Near the end of the day they found a tail of grim sacrifice. Beside small, very dark lake were a hanged man with chewed off legs. What was more curious, he had an southern complexion. After short but heated discussion, Connal buried him and party moved on. On the night watch dwarf had an unpleasant sensation, they are followed. Next day the continued their travel and by the evening arrived at ruined village. It was obvious it was burned many years ago. On the first watch a strange and poisonous green mist arose but through the fog heroes saw a strange figure. At first it was shy but gained convince and attacked. Fight wit it was very tough and Ren was cut down. He owes his life to Connal's channelling power. Finally heroes defeated snowmonster (it was something like half-breed of human and yeti). Exhausted and tired heroes wet to sleep. Next day the saw a thick smoke rising from neighbouring fiord…


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